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Devlog
So, About Unity
September 15, 2023
by
Shakles
4
You might have heard the recent news about Unity, the game engine software used to make all my games (excluding Uncleft, that was Gamemaker). It is incredibly infuriating to see this happen, although...
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Gallerie Trailer Is Now Up!
May 04, 2022
by
Shakles
4
#Gallerie, #totem, #tôtem
Hey all, Just a quick little mention that the trailer for Gallerie is now up! Wishlist the Dread X Collection 5 now on Steam! Gallerie is set roughly 20 years after the events of Tôtem. Set in a larg...
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Sequel Update 2
April 30, 2022
by
Shakles
10
#sequel, #totem, #universe
<-><-><-><-><-><-><-><-><-><-><-><-><-><-><-><-><-><-><-><-><-><-><-><-><-> Heyo! It's me again. <-><-><-><-><-><-><-><-><-><-><-><-><-><-><-><-><-><-><-><-><-><-><-><-><-> So it's been a while since...
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I'm part of THE DREAD X COLLECTION 5
February 07, 2022
by
Shakles
3
#dread, #collection
Hey all! Long time no see. <-><-><-><-><-><-><-><-><-><-><-><-><-><-><-><-> In case you aren't aware: 🔥🥳🔥 I am a part of the Dread X Collection 5! 🔥🥳🔥 It's collection of 12 games by...
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Sequel Update
July 23, 2021
by
Shakles
3
<-><-><-><-><-><-><-><-><-><-><-><-><-><-><-><-><-><-><-><-><-><-><-><-><-> Hey guys! Long time no talk! <-><-><-><-><-><-><-><-><-><-><-><-><-><-><-><-><-><-><-><-><-><-><-><-><-> So, I'm updating yo...
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Tôtem Sequel in the works!
May 14, 2021
by
Shakles
7
#sequel, #tôtem, #carnavâl
<-><-><-><-><-><-><-><-><-><-><-><-><-><-><-><-><-><-><-><-><-><-> Hey guys! I dunno if this will come back to haunt me later, but I guess I can announce it publicly now: A Tôtem Sequel is in the wor...
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Bug Fixes!
June 07, 2020
by
Shakles
1
Hello, all! Hope you're all having a, well, best possible 2020! I've fixed a few bugs, including a long awaited one: Fixed the "dot bug"! The dot was intentional, but was instead supposed to end your...
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Added sensitivity slider!
May 14, 2020
by
Shakles
3
Hello, all! I've gotten around to doing a very small update today, which is: a mouse sensitivity slider! I know pretty much everyone's been struggling with the default sensitivity for the game, so I m...
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The Creation of Tôtem
April 22, 2020
by
Shakles
7
#tôtem, #development, #design, #alien, #blog
Hello, all! As a little hurray for getting over 1300 downloads on Tôtem, I've decided to celebrate by making a little something special for you guys. For those who are interested, this is going to...
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Tôtem - Added Mac and Linux! + BUNDLE
January 01, 2020
by
Shakles
1
#mac, #linux, #version, #update, #major
After the release of my latest game, Bittersweet, I have chosen to add Mac and Linux support, and also bundle both of the titles in the Shakles' Monstrous Bundle! Now, you can venture forth and explo...
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Fixed a bug with the Cow
December 18, 2019
by
Shakles
2
Hello all, hope you're all having a nice holiday - I've just released a bug fix for a major bug with the Cow that caused a pass to immediately result in a win. (also, new game incoming soonish... shhh...
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Bug Fixes
November 06, 2019
by
Shakles
1
#Aliens, #Horror, #language, #Management, #Singleplayer, #translation
Fixed some minor bugs: Fixed Creaker not reacting to being struck by the tranquilizers. Removed the ability to press "R" to switch between the Wreckingball consciousnesses. Fixed Creaker sometimes kil...
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Bug Fixes
September 09, 2019
by
Shakles
Fixed some pretty important bugs: Fixed cow being idle yet responding to all inputs positively, essentially softlocking. Fixed creaker input buttons only working when in a specific idle animation...
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Very Small Update
September 08, 2019
by
Shakles
Just a small bugfix that hopefully fixes the situation where you and the Wreckingball's displays are blank , essentially softlocking the session...
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Small Update
September 07, 2019
by
Shakles
#small, #update, #glyphs, #cow
A small update to fix some missing "help" content: Added a crucial missing glyph to pause screen (whoops!), Moved the pause glyphs slightly, to better see past them, Increased the brightness of the re...
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