I NEED YOUR FEEDBACK
Hey!
So real quick: I'd like your opinion on this game because I'm interested in using it for another project, perhaps a remake. I intend to integrate whatever I do into the Tôtem universe, too.
So, if you haven't tried it out yet, I would greatly appreciate a quick run-through of the game. It's a tiny game size-wise, and it could take about 40 minutes to many, many hours to complete. I totally don't expect you to play through the entire thing lol.
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Uncleft is a game I started back in late 2014, when I was 15, and only really finished in 2018. It was made in Gamemaker: Studio, then migrated to Gamemaker: Studio 2. The game is old and a little glitchy, but I had an absolute blast making it and I hope to perhaps remake it sometime in the future, but I need your thoughts on it.
Feel free to post literally anything you would like in the comment board.
Detail is awesome. Broad strokes are useful. Anything works.
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The goal of the game is to create a sense of constant improvement and progression while also giving a proper challenge in a dynamic, but contained environment. There are 3 boss fights in total (1 half-way through, then 2 at the end), and a ton of content with a nice amount of randomness to make everything feel unique every time you play. I want to keep the randomness, but I'm a bit unsure about the actual progression because it feels maybe a bit too hard
This game is old and glitchy, but I had a blast making it and I hope to perhaps remake it, but I need your thoughts on it first.
All I need is your opinion on the game, where the flaws are, where the strengths are, if you had fun, If you didn't, etc...
Thanks!
Shakles
Get Uncleft
Uncleft
A sprawling rogue-lite which emphasizes progression, challenge, and variety.
Status | Released |
Author | Shakles |
Genre | Adventure |
Tags | 2D, Boss battle, Dungeon Crawler, Exploration, Magic, pixel, Swords, uncleft |
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